Given the obstacles and sometimes just too few good matches, as well as the convoluted board shapes at higher levels, this can get the player stuck for quite a while doing much of nothing, just to unblock the crab's path. If a player is familiar with the "make a path" type of match-3, this seems not that bad, but here you have to make the tokens move toward the goal as a group, taking the crab along. This starts out as a relatively normal match-3 game, but then you have to first have the crab pick up a key, or open a chest, and lastly both pick up the key and open the chest on the same level. The tokens do not move predictably, but rather flow along a path partly driven by the direction in which the last group was selected. Fun, but gets very frustrating Having played about 90% of this game, I find the way the tokens move very frustrating at the higher levels, and ultimately boring when I get stuck.
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